Real-Time Neuroevolution to Imitate a Game Player
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Game users move their units back generally when the HP of
these units is low; however such control is tedious labor. This paper presents
an algorithm to imitate a game user's play patterns using real-time
neuroevolution (neural network + genetic algorithm). Learning and imitation
processes can be performed during gameplay. To test effectiveness of the
algorithm, we made an application similar to the
Starcraft, which is a popular real-time strategy game. By using our
method, game users can avoid tediously repeating labor to control their units,
and we can also make "human-like" agents easily.
Selected Publication:
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Hyunwoo Ki, Jihye Lyu, and Kyoungsu Oh. "Real-Time Neuroevolution to
Imitate a Game Player". Lecture Notes in Computer Science (Proc.
International Conference on E-learning and Games), Volume 3942, Mar
2006, pp. 658-668. |
Related Award (Domestic):
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Hyunwoo Ki, and Jihye Lyu. "The Bronze Prize".
The 2005 Software Contest of the Colleague of the Information & Science,
Soongsil University. September 2005. |
BibTeX:
@ARTICLE{KiH06NE,
author = {Ki, H. and Lyu, J. and Oh, K.},
title = {Real-Time Neuroevolution to Imitate a Game Player},
journal = {Lecture Notes in Computer Science (Proc. International Conference on E-learning and Games 2006)},
year = {2006},
volume = {3942},
pages = {658-668},
month = {March}, }
Acknowledgement:
- Starcraft
- Korea Research Foundation Grant (KRF-2004-005-D00198)
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