Accurate Per-Pixel Displacement Mapping
using a Pyramid Structure
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We present a per-pixel displacement mapping method that
provides high accuracy as well as real-time performance. This arises from the
observation that we can safely skip empty regions by moving a ray to the
maximum height value. We store this bounding information in the image pyramid
of a heighfield texture. In our method, a ray along view direction advances
hierarchically via this pyramid structure. This method, called pyramidal
displacement mapping, guarantees finding the correct intersections on
any heightfield and viewing conditions. This article explains implementation
details with more accessible illustrations and descriptions for 3D application
developers. Additionally, we introduce a new LOD technique to improve rendering
performance and quality.
Information:
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Hyunwoo Ki, and Kyoungsu Oh. "Accurate Per-Pixel Displacement Mapping
using a Pyramid Structure". Aug. 2007. |
Award:
Related Publication:
Acknowledgement:
- Policarpo
et al. "Real-Time Relief Mapping on Arbitrary Polygonal Surfaces". In ACM
SIGGRAPH Symposium on Interactive 3D Graphics and Games Proceedings,
ACM Press, pp. 359-368.
(Providing shader code for relief mapping, and textures)
Related Work (External):
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