Pyramidal Displacement Mapping: a GPU based Artifacts-Free
Ray Tracing through an Image Pyramid
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This paper presents a real-time artifacts-free inverse
displacement mapping method using per-pixel ray tracing through an image
pyramid on the GPU. To skip empty regions safely as well as efficiently
in ray tracing, we use the quad-tree image pyramid of a displacement map.
Results show that our method produces correct images even at steep grazing
angles or on sharp displacement maps.
Selected Publication:
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Kyoungsu Oh, Hyunwoo Ki, and Cheol-Hi Lee. "Pyramidal Displacement
Mapping: a GPU based Artifacts-Free Ray Tracing through an Image Pyramid".
In Proceedings of the ACM Symposium on Virtual Reality Software and Technology
2006, pp. 75-82. |
BibTeX:
@inproceedings{OhK06PDM,
author = {Kyoungsu Oh and Hyunwoo Ki and Cheol-Hi Lee},
title = {Pyramidal Displacement Mapping: a GPU based Artifacts-Free Ray Tracing through an Image Pyramid},
booktitle = {VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology},
year = {2006},
pages = {75--82}, }
Acknowledgement:
- Tsalakanidou et al. "Real-time Acquisition of Depth and Color Images using
Structured Light and its Application to 3D Face Recognition". Real-Time Imaging
11, 5-6 (Oct. 2005), 358-369. (Face Image Courtesy)
- Policarpo et al.
"Real-Time Relief Mapping on Arbitrary Polygonal Surfaces". In ACM SIGGRAPH
Symposium on Interactive 3D Graphics and Games Proceedings, ACM Press,
pp. 359-368. (Image and Source Code Courtesy)
- Korea Research Foundation Grant
(KRF-2004-005-D00198)
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Related Work (External):
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