Real-Time Approximate Subsurface Scattering on Graphics Hardware
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This paper presents an image-space approximation technique
for real-time subsurface scattering. We use a general two-pass approach, which
first creates transmitted irradiance samples on shadow maps and then
approximates illumination using these shadow maps. We estimate single
scattering efficiently using a method similar to common shadow mapping, with
adaptive deterministic sampling. We incorporate this single scattering with a
recently proposed hierarchical technique to evaluate multiple scattering, based
on diffusion theory. We archived hundreds of frames per second
on graphics hardware without lengthy preprocessing.
Selected Publication:
BibTeX:
@inproceedings{KiH07SSS,
author = {Hyunwoo Ki and Jihye Lyu and Kyoungsu Oh},
title = {Real-Time Approximate Subsurface Scattering on Graphics Hardware},
booktitle = {PG '07: Proceedings of the Pacific Conference on Computer Graphics and Application},
year = {2007},
pages = {403--406}, }
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