Research:
3D Engine Design 3D Engine Design and Implementation:
- Deferred Shading with Material Variety
- Multi-Resolution Deferred Shading
- Multi-core Rendering
- 3D UI Engine Optimization
Global Illumination and Shadows Global Illumination and Shadows:
- Practical Screen-Space Ambient Occlusion
- Hiearachical Light Gathering
- Pre-Filtered Shadows
- Direct Subsurface Scattering
Surface Details Surface Details:
- Per-Pixel Quadtree Displacement Mapping