Hyunwoo Ki
3D Engine Developer / VR Business Team
SK Telecom SNU R&D Center 5F,
San 4-1, Bongcheon-dong, Gwanak-gu,
Seoul, 151-919, South Korea.
kih(at)innoace.com | http://ki-h.com/
B
IOGRAPHY
About Me
Technical Experience
R
ESEARCH
Lighting
Appearance Modeling
3D Graphics with GPUs
P
UBLICATION
Book Chapters
Academic Papers
Technical Articles
A
WARD
L
INK
R
ENDERING
T
ECHNIQUE
Pyramidal Displacement Mapping
Subsurface-Scatter Mapping
Light Pyramids
Shadow Texture Atlas
L
IGHTING
, A
PPEARANCE
M
ODELING
,
and
N
EXT-
G
ENRATION
3
D
G
RAPHICS with
G
PUs
I'm developing real-time realistic rendering algorithms and systems using programmable graphics hardware.
QUICK LINKS
Category:
Biography
,
Research
,
Publication
,
Award
,
Link
,
Rendering Technique
,
Award:
The Second Prize of the "Shade Your World" Competition
(NVIDIA, GameDev.net, and Softimage)
Award:
The Prize of the Minister of Culture & Tourism of South Korea
(The Ministry of Culture & Tourism of South Korea)
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See more awards
Publication:
Real-Time Subsurface Scattering using Shadow Maps
(ShaderX7)
[new]
Publication:
A GPU-Based Light Hierarchy for Real-Time Approximate Illumination
(The Visual Computer)
[new]
Publication:
An Effcient Shadow Texture Algorithm with Shadow Maps
(CGI 2008)
[new]
Publication:
Accurate Per-Pixel Displacement Mapping using a Pyramid Structure
(Technical Article)
Publication:
Real-Time Approximate Subsurface Scattering on Graphics Hardware
(PG 2007)
Publication:
Pyramidal Displacement Mapping: a GPU based Artifacts-Free Ray Tracing through an Image Pyramid
(VRST 2006)
Publication:
Real-Time Neuroevolution to Imitate a Game Player
(Edutainment 2006)
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See more publications
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Hyunwoo Ki. SK Telecom SNU R&D Center 5F, San 4-1, Bongcheon-dong, Gwanak-gu, Seoul, South Korea.