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3D Engine Design and
Implementation:
- Deferred Shading with Material Variety
- Multi-Resolution Deferred Shading
- Multi-core Rendering
- 3D UI Engine Optimization
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Global Illumination and
Shadows:
- Practical Screen-Space Ambient Occlusion
- Hiearachical Light Gathering
- Pre-Filtered Shadows
- Direct Subsurface Scattering
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Surface Details:
- Per-Pixel Quadtree Displacement Mapping
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