Publication

Book Chapters:
,,, Hyunwoo Ki. "A Deferred Shading Technique for Material Variety ". To appear Game Engine Gems 2.
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Optimizing a 3D UI Engine for Mobile Devices Hyunwoo Ki. "Optimizing a 3D UI Engine for Mobile Devices ". GPU Pro - Advanced Rendering Techniques, pp. 397-411, AK Peters, June 2010.
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Multi-Resolution Deferred Shading Hyunwoo Ki. "Multi-Resolution Deferred Shading". Game Programming Gems 8 , pp. 32-38, Cengage Learning, March 2010.
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Real-Time Subsurface Scattering using Shadow Maps Hyunwoo Ki. "Real-Time Subsurface Scattering using Shadow Maps". ShaderX7: Advanced Rendering Techniques , pp. 467-478, Charles River Media, March 2009.
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Academic Papers:
A GPU-Based Light Hierarchy for Real-Time Approximate Illumination Hyunwoo Ki, and Kyoungsu Oh. "A GPU-Based Light Hierarchy for Real-Time Approximate Illumination". The Visual Computer, Volume 24, Numbers 7-9, July, 2008, pp. 649-658.
An Effcient Shadow Texture Algorithm with Shadow Maps Hyunwoo Ki, Taegyu Ryu, and Kyoungsu Oh. "An Effcient Shadow Texture Algorithm with Shadow Maps". In Proceedings of Computer Graphics International 2008.
Real-Time Approximate Subsurface Scattering on Graphics Hardware Hyunwoo Ki, Jihye Lyu, and Kyoungsu Oh. "Real-Time Approximate Subsurface Scattering on Graphics Hardware". The 15th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2007), pp. 403-406. (abstract)
Pyramidal Displacement Mapping: a GPU based Artifacts-Free Ray Tracing through an Image Pyramid Kyoungsu Oh, Hyunwoo Ki, and Cheol-Hi Lee. "Pyramidal Displacement Mapping: a GPU based Artifacts-Free Ray Tracing through an Image Pyramid". In Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2006, pp. 75-82.
Real-Time Neuroevolution to Imitate a Game Player Hyunwoo Ki, Jihye Lyu, and Kyoungsu Oh. "Real-Time Neuroevolution to Imitate a Game Player". Lecture Notes in Computer Science (Proc. International Conference on E-learning and Games), Volume 3942, March 2006, pp. 658-668.
 
Technical Article:
Accurate Per-Pixel Displacement Mapping using a Pyramid Structure Hyunwoo Ki, and Kyoungsu Oh. "Accurate Per-Pixel Displacement Mapping using a Pyramid Structure". Aug. 2007.
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Thesis:
Hierarchical Rendering Techniques for Real-Time Approximate Illumination on Programmable Graphics Hardware Hyunwoo Ki. "Hierarchical Rendering Techniques for Real-Time Approximate Illumination on Programmable Graphics Hardware". Master's Thesis, Soongsil University, June 2007.
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