Publication
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Hyunwoo Ki, and Kyoungsu Oh. "A
GPU-Based Light Hierarchy for Real-Time Approximate Illumination".
The Visual Computer, Volume 24, Numbers 7-9, July, 2008, pp. 649-658.
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Hyunwoo Ki, Taegyu Ryu, and Kyoungsu Oh. "An
Effcient Shadow Texture Algorithm with Shadow Maps". In Proceedings of Computer Graphics International 2008.
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Hyunwoo Ki, Jihye Lyu, and Kyoungsu Oh. "Real-Time
Approximate Subsurface Scattering on Graphics Hardware". The
15th Pacific Conference on Computer Graphics and Applications (Pacific Graphics
2007), pp. 403-406. (abstract)
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Joenghun Han, Hyunwoo Ki, and Kyoungsu Oh. "GPU Ray Marching for Real-Time Rendering of Participating Media".
The 2007 International Conference Computational Science and its Applications
(ICCSA 2007), pp. 499-504.
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Kyoungsu Oh, Hyowon Kim, Chulhan Lee, and Hyunwoo Ki. "Real-Time Rendering of
Multi-View Images from a Single Image with Depth". The 2007 International Conference Computational Science and its Applications
(ICCSA 2007), pp. 505-509.
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Kyoungsu Oh, Hyunwoo Ki, and Cheol-Hi Lee. "Pyramidal
Displacement Mapping: a GPU based Artifacts-Free Ray Tracing through an Image
Pyramid". In Proceedings of the ACM Symposium on Virtual
Reality Software and Technology 2006, pp. 75-82.
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Hyunwoo Ki, Jihye Lyu, and Kyoungsu Oh. "Real-Time
Neuroevolution to Imitate a Game Player". Lecture Notes in
Computer Science (Proc. International Conference on E-learning and Games),
Volume 3942, March 2006, pp. 658-668.
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