Publication
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Hyunwoo Ki. "A Deferred Shading Technique for Material Variety
". To appear Game Engine Gems 2.
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Hyunwoo Ki. "Optimizing a 3D UI Engine for Mobile Devices
". GPU Pro - Advanced Rendering Techniques, pp. 397-411, AK
Peters, June 2010.
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Hyunwoo Ki. "Multi-Resolution Deferred Shading".
Game Programming Gems 8 , pp. 32-38, Cengage Learning, March
2010.
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Hyunwoo Ki. "Real-Time
Subsurface Scattering using Shadow Maps". ShaderX7: Advanced
Rendering Techniques , pp. 467-478, Charles River Media, March
2009.
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Hyunwoo Ki, and Kyoungsu Oh. "A
GPU-Based Light Hierarchy for Real-Time Approximate Illumination".
The Visual Computer, Volume 24, Numbers 7-9, July, 2008, pp. 649-658.
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Hyunwoo Ki, Taegyu Ryu, and Kyoungsu Oh. "An
Effcient Shadow Texture Algorithm with Shadow Maps". In Proceedings
of Computer Graphics International 2008.
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Hyunwoo Ki, Jihye Lyu, and Kyoungsu Oh. "Real-Time
Approximate Subsurface Scattering on Graphics Hardware". The
15th Pacific Conference on Computer Graphics and Applications (Pacific Graphics
2007), pp. 403-406. (abstract)
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Kyoungsu Oh, Hyunwoo Ki, and Cheol-Hi Lee. "Pyramidal
Displacement Mapping: a GPU based Artifacts-Free Ray Tracing through an Image
Pyramid". In Proceedings of the ACM Symposium on Virtual
Reality Software and Technology 2006, pp. 75-82.
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Hyunwoo Ki, Jihye Lyu, and Kyoungsu Oh. "Real-Time
Neuroevolution to Imitate a Game Player". Lecture Notes in
Computer Science (Proc. International Conference on E-learning and Games),
Volume 3942, March 2006, pp. 658-668.
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