Research

lighting  
Real-Time Rendering: 
  - Deferred Shading
  - Global Illumination and Subsurface Scattering
  - Ambient Occlusion and Soft Shadows
  - Depth of Field and Motion Blur
  - Atmospheric Scattering
Parallel Processing:
  - Multi-Core Programming
  - GPGPU (General Purpose computation on GPUs)
Procedural Content Generation: